LEARNING WITH PURPOSE.
Re-imagine this school year with Do Space® and MCC and “Do” something different; on purpose, in a planned and deliberate approach. Returning to normal doesn’t seem likely in the near future. Every week seems to introduce a new challenge to our learning community. Due to COVID-19, many students have struggled with virtual learning environments and have not been able to maximize their learning potential. Lack of face-to-face interaction and support systems have had a profound impact on the learning process. Our community and youth need additional support. Thus, Do Space and MCC at Do Space are collaborating to extend its facility and technology resources to help meet the needs of youth, in grades K-8, who may not have otherwise had access to physical space, technology and a quiet study environment. This resource is free for all participants.
7205 Dodge St. Omaha, NE 68114 (second floor)
MCC at Do Space parking map/floor plan
Masks required for students and staff.
Consistent and ongoing sanitation.
Advanced cleaning at the end of each day.
Water fountains will be turned off.
Enclosed plexiglass learning stations.
Student specified learning resources.
Mondays and Tuesdays—7:30 a.m.-5:30 p.m.
8 a.m. - noon—Synchronous Study
Noon - 1 p.m.—Staggered Lunch
1 p.m. - 5:30 p.m.—Engaged Learning
*Programming begins Tuesday, Sept. 22. Lunch, snacks and hydration stations will be provided. Built-in brain breaks will be taken throughout the day.
- Synchronous Study: Students will connect with their teachers through their virtual learning environment.
- Engaged Learning: Students will participate in STEAM related programming. Our STEAM programs will be conducted over a two-hour period in the afternoons and include: STEAM Academy, Pampered Plant, Planetary Pathways, Build a Robot, Build Your Own Drone and more.
STEAM Academy (Kindergarten and First Grade)
Integrate art and technology. Use sandpaper, paint and other art supplies to customize a wooden template of a rocket or a flower. Then, incorporate technology into your artwork using programmable LEDs, a speaker and an Arduino micro-computer which controls these elements. As a final step, students will insert a proximity sensor that measures distances to objects and will code their artwork to come to life with sounds and lights of their choosing when someone approaches.
Pampered Plant (Second and Third Grade)
Combine electronics, sensors and Arduino micro-computers to build and code a plant monitoring station. You’ll program your station to indicate the “happiness level” of your plant by measuring the moisture level in the soil and displaying a happy or sad face on the LED grid. Students will learn about plant science, how plants use energy from the sunlight, how factors such as humidity, temperature and the level of UV light affect plant growth.
Planetary Pathways (Fourth and Fifth Grade)
Create a rotating model of the Sun, Earth and Moon. Add and program electronics including a motor to drive the model and lights to illuminate the sun. Discover how the movement of the Sun, Earth and Moon affects what we see in the sky, how the relationship between our planet and other celestial bodies affect life on Earth and how those relationships change through the year.
Build a Robot (Six and Seventh Grade)
Create and customize your own robot by incorporating a variety of electronics components that enable movement and sensing. Learn about motors, sensors, LEDs, and Arduino minicomputers. Integrate these components together to develop a fully-functional robot. Learn how to program it to move, explore and interact with the environment. Discover the role of robotics in society today and solve challenges.
Build Your Own Drone (Eighth Grade)
Design, build and fly your own functioning quadcopter drone. Learn about the physics of flight and perform experiments to understand how flight is achieved. Customize your drone frame and integrate electronics into it. Experiment with different components needed to get your drone airborne, including the flight-controller board, motors, gearing system and propellers. Participate in drone games to develop your piloting skills.
Everyone Can Code Puzzles iPad and Mac (Grades Four and up)
Students will learn foundational coding concepts, such as loops, variables and functions. They practice and apply their skills in a variety of ways, from puzzles to open-ended playgrounds.
Everyone Can Code Adventures iPad (Grades Four and up)
Students will learn more advanced coding concepts, such as event handling, advanced arrays and component-based design as they scope and build their own projects.
RE-IMAGINE. RE-THINK. RE-SOLVE.